Change difficulty in deadpool on pc
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Diablo 3 itself would be a great source for this experience if it weren't set in a universe nobody should care about, or feature forgetable characters nobody should have invented. I like winning, but only when losing was just as likely.īasically, I wanted the feeling I get with my single Barbarian or Wizard in D3 (inferno mp7+) where I can do huge amounts of damage, but can also be smushed by failing to act in time or making a poor move. I do not care for this sort of no-focus-required experience, so, unwilling to play newer, somehow worse games (cough. I'm talking about winning with zero effort: just click-and-win. What prompted me to attempt to make the game so much harder was playing solo with wolverine and.well, winning. The npcstats.engb file found here has accomplished this to a high degree of satisfaction. I think standing still for a few seconds near live enemies should result in defeat and reload. I want to feel powerful, but for the enemies to also carry great power.
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My goal is to enjoy the heaviest damage dealing, fastest builds at my disposal while still facing the strong possibility of getting my face handed to me.
#Change difficulty in deadpool on pc how to#
Simply put, XML2 is too easy to get through with a full team, and I do not know how to solve this without purposefully making my own character super-weak (add no stats and put only 1 or 2 points in active skills).I am not into making things weaker on purpose. It is still not hard enough, in my estimation, to warrant playing with a full team. My goal is to make the game hard enough to actually provide a challenge (at least half of the time) for those willing to play with a single character. There is no fifth point, but I prefer that lists end with a multiple of 5 or 10. Unlike other npcstats files, mine will radically alter the strength of npc enemies.ĥ. Just as in another npcstats file posted on this site, my npcstats file will also make non-massive bosses (chumps like Grizzly, Deathstrike, Omega Red) susceptible to knock-back/freeze/stun/etc. You will still see small, almost meaningless damage numbers (5 to less-than-20), but be prepared to encounter high damage as well (it seems many enemies have multiple attacks that range in damage values).Ĥ.
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I have been hit by regular enemies for over 150points, and encountered some special boss moves that deal over 200. For example, a spider-demon-creature-thing in act 1 who used to deal 20 points of damage on its best attack will now deal 40-80. Bosses take much, much, more damage.ģ.Everything (every enemy) hits 2-4x harder than before. You'll notice some in act 1 who take a bit less, and some later on who take significantly more, but fifteen thousand is roughly the amount of damage you will need to deal to a single nameless enemy in order to kill them (or just knock them unconscious if you're using a nice guy like Spiderman). Every regular enemy will take about 15,000 damage to kill. Bosses too (there may be a couple of exceptions in the average enemy, but I haven't found one yet)Ģ. **If you don't know what to do with npcstat.engb, there are instructions below, in the paragraph that begins with "One quick warning/reminder/set of instructions."**ĭo you feel that X-Men Legends 2 is fun, but nowhere that even pretends to approach being close to difficult enough? If so, you should very much continue reading here, you can find out about and acquire a simple little file that will solve your troubles.īefore I get into the reasoning behind my alterations, here is a quick/official list of the changes that my npcstats file will make to your game:ġ. If you are an Ultimate Alliance fan, read about it here: ***ĮXTREME DIFFICULTY MODE (npcsats.engb files: same files, one is already correct name, other needs to be renamed to work): ***A very similar file is almost ready for MUA.